We start off talking to David about how he first got to Lucasfilm Games, then at 7:15 we get into what it was like working at the company, as well as the inner workings and development of the SCUMM engine. Then at 10:30 we talk about the first few games that David was the designer, project leader, and a programmer on (Rescue on Fractalus!, Labyrinth, Zak McKracken and the Alien Mindbenders). At 21:45 we ask David about what it was like going from a programmer to the Director of Operations for LucasArts.
We jump ahead and get into Thimbleweed Park at the 30:30 mark (BEWARE: SPOILERS AFTER THIS POINT), and then get into some of David's overall career work and themes throughout at 48:30. At the end, around 54:30, David enlightens us with his own personal rendition of "What's the Beer? What's the Song?" for Thimbleweed Park, and of course offers a few recommendations for us as well.
For instance, make sure you check out Family Confidential, David's wife Annie's podcast: http://familyconfidential.com/
And of course there's David's previous project Rube Works as well:
https://www.rubegoldberg.com/education/rube-works-game/
Hope you enjoy the conversation as much as we did!
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